We started looking at zombies in a lot of zombie movies and a lot of zombie games when we started Dead Island 2. System and where it started, where it ended up, and what you think it brings to the game? And I love that and being able to interact with things all the time.Ĭan you speak to the F.L.E.S.H. And I think for players on second and third playthroughs will discover something that they didn’t notice in the first time they visited the environment. In any given scenario, there will be multiple ways to overcome the zombie challenge. How can we do this?” The key was getting everyday items or everyday things like water and fuel into the sandbox and just really looking at it from different angles - player, environment, weapons, zombies - and how do we combine that together. One of the early design meetings, I remember sitting there and going, “Killing zombies in interesting and innovative ways. And then we wanted the different elemental opportunities again through Curveballs, weapons, the environment, or skill cards to combine together to give people plenty of opportunity to engage. We were looking at different fluid types, so we have a lot of methods of getting different fluids into the scene, be it through pipes, Curveballs, or through the environment. Again, it’s quality over quantity and having more refined play spaces allowed us to do more within those play spaces. We wanted to have them physicalized and we wanted to give players opportunities in any given combat scenario. Can you speak to the process of building all of that out, presumably in hopes that players won’t get bored?Īgain, it was a really early decision that we made that we didn’t want the worlds to be static. It’s done through that kind of Hollywood lens so they can really lean into the the different kind of caricatures from from L.A.ĭead Island 2 has a lot of options during combat. So it’s not a straightforward take on Los Angeles. The guys have looked at it through the lens of Hollywood. And I want to make sure I do that answer justice because I’m not a writer. How do you write it to make sure the game is funny, satirical, not annoying, and still has heart? With this setting full of superficiality, it would be easy to assume that the characters would be grating.
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